Multi-body part modelling is something I’ve used in various systems since the year dot. It’ll make things look slicker and present models in a much more realistic manner, but there will likely be a performance hit in terms of graphics resources. While this might sound a small thing, it will certainly be welcomed by those who use SolidWorks for design review and presentation. There is now a switch to maintain ambient occlusion for realistic shading, which in previous releases would have switched off when you zoom or rotate your model. Feature freeze allows you to define a point from which the recalculation happens.Īmbient occlusion: The final core update is to do with display graphics. For example, when adding detail to a complex geometric form, it may be useful to freeze the earliest features that define the form of the part, so only the engineering features update as you ‘play’ with their position and work on their form separately. There are many instances when you might not want to recalculate an entire part’s feature history. We all have workflows and commands we useĮveryday, but this makes the whole system much more accessible.įeature freeze: This is going to be a big one,particularly for those working with complex parts with large feature counts or very complex parametric relationships. If you’re looking for the location of the command, then SolidWorks will also point you in the right direction – you can even drag it out and add it to a toolbar. Typing a command into the small box now brings up a list from which you can select the appropriate action. A nice time saver.Ĭommand search: One big update that’s going to be really useful is the change to command search. Previously looked in for missing components and checks them before asking you to select a new folder. It now retains a list of referenced folders you’ve To save time, the 2012 release can now be forced to hold the parts in memory, then only when you want, save the data out to disk.Īnother update to data import workflow (although it also works across normal File/Open operations) is the way SolidWorks deals with missing components. Often a lengthy process, it can give you a bit of a headache, particularly with large assemblies. Traditionally SolidWorks parses the files, works through the assembly structure, then saves out both the assembly references and the individual part files to disk as it steps through the process. While there’s a tonne of updates all across the board for this release, I wanted to pick out a few that struck a chord with me and cover them in a bit more detail, so here goes.ĭata import workflow: This is something many users come up against, particularly when working with highly complex and multi-part assembly data in third-party formats. Also on the gestures front, you can now invoke macros directly. Mouse gestures have been updated to include ‘accept’ and ‘cancel’ to save you rooting around for the right click or UI-based options. Other small, but equally useful, updates include the ability to ‘Control+A’ select everything in both the feature and part PropertyManagers, as well as sketch elements. Small icons at the top of each window can be used to automatically arrange ‘open’ files across multiple displays, switch windows and such – making the whole thing much less of a faff. While the 2011 release gave you the ability to span the entire user interface across multiple displays - though to beįrank, without that much control - for 2012, the controls are much more sophisticated. Feature Freeze allows the locking of specific features (typically early in the feature history) so they are not included in recalculation processesįor long time users of SolidWorks, the chances are you’re running multiple monitors.
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